silikonboost.blogg.se

Metroid prime 4 joy cons
Metroid prime 4 joy cons












metroid prime 4 joy cons

Two of the biggest titles for the Switch, Breath of the Wild and Splatoon, make heavy use of both analog sticks and gyro. Hence they decided to basically transpose their established Zelda control scheme to first-person for Metroid, with a lock-on system to greatly simplify combat. There's also the fact that the Gamecube controller is not ideal for twin-stick controls, and Nintendo at the that time greatly desired to simplify control schemes.

#Metroid prime 4 joy cons how to#

There were forerunners like Goldeneye and Turok, but the idea of how to control games in first person on consoles was by no means set in stone yet. The modern twin-stick paradigm wasn't established yet- the original Halo released 2 days before MP. You have to consider the context of when they created the original Metroid Prime versus now.

metroid prime 4 joy cons

That way, you're not locked into a single camera direction for the entirety of your shooting because you're busy firing with your right thumb on a button. They should do a hybrid, keeping the look adjustment and s trafing from the original prime games, and add the second stick for camera refinement. It could work if a face button was still the shooting button, but then you give up looking around if the left stick is only for strafing. This is a playtesting issue people never think about when considering the controls of the metroid prime games. The endurance of your thumb made shooting with the A button easy to do, but your pointer finger? Not for me. Trigger with your index finger? That would be extremely uncomfortable/tiring after a few minutes of shooting and I wouldn't be able to do it nearly as fast. People say they better modernize it by making it 2 stick controls, but then if your thumb is busy using the second stick, then how do you shoot? Shooting in Metroid Prime doesn't work like regular FPSs.














Metroid prime 4 joy cons